home *** CD-ROM | disk | FTP | other *** search
/ Champak 141 / (Vol 141) Oct 17 2011.iso / Games / flight-of-the-museum.swf / scripts / engine / dynamicObjects / AlCapone.as next >
Encoding:
Text File  |  2011-10-17  |  2.1 KB  |  87 lines

  1. package engine.dynamicObjects
  2. {
  3.    import engine.BitmapLibrary;
  4.    import engine.Engine;
  5.    import engine.WorldScene;
  6.    
  7.    public class AlCapone extends DynamicObject
  8.    {
  9.        
  10.       
  11.       private var _firingDelay:Number = 175;
  12.       
  13.       private var _jumpTimer:Number = 0;
  14.       
  15.       private var _firing:Boolean = false;
  16.       
  17.       private var _spearTimer:Number;
  18.       
  19.       private var _bulletTimer:Number = 0;
  20.       
  21.       private var _firingTimer:Number = 50;
  22.       
  23.       private var _spearDelay:Number = 200;
  24.       
  25.       public function AlCapone()
  26.       {
  27.          _spearDelay = 200;
  28.          _spearTimer = Math.random() * _spearDelay;
  29.          _firing = false;
  30.          _firingTimer = 50;
  31.          _firingDelay = 175;
  32.          _bulletTimer = 0;
  33.          _jumpTimer = 0;
  34.          _bmdArray = BitmapLibrary.Clips.DYN_AlCapone;
  35.          super(_bmdArray[0]);
  36.          _animationMethod = ANIM_METHODS.Arbitrary;
  37.          _spearDelay = 200 - Engine.Instance.Difficulty * 5;
  38.          if(_spearDelay < 50)
  39.          {
  40.             _spearDelay = 50;
  41.          }
  42.          _drawMethod = DMETHOD.Fast;
  43.          _persistent = true;
  44.          s = 2;
  45.          z = 1;
  46.       }
  47.       
  48.       override public function fStep() : *
  49.       {
  50.          super.fStep();
  51.          _currentFrame += _frameSpeed;
  52.          if(CameraFocus)
  53.          {
  54.             --_firingTimer;
  55.             if(_firingTimer == 0)
  56.             {
  57.                Main.Instance.playSound("capone");
  58.             }
  59.          }
  60.          if(_firingTimer < 0)
  61.          {
  62.             _firing = true;
  63.          }
  64.          if(_firing)
  65.          {
  66.             _frameSpeed = 1;
  67.             --_bulletTimer;
  68.             if(_bulletTimer < 0)
  69.             {
  70.                WorldScene.Instance.createCaponeCork(this);
  71.                _bulletTimer = 5;
  72.             }
  73.             if(_currentFrame >= _bmdArray.length - 1)
  74.             {
  75.                _firing = false;
  76.                _firingTimer = _firingDelay;
  77.             }
  78.          }
  79.          else
  80.          {
  81.             _currentFrame = 1;
  82.             _frameSpeed = 0;
  83.          }
  84.       }
  85.    }
  86. }
  87.